Alexander Jonic

Alexander Jonic


Super Huey™ III (2020)

Tags: C++ Lead Gameplay Programmer Webfoot Games, Inc

  • Lead Gameplay Programmer
    Responsible for engineering gameplay-related systems such as physics, controls and movement, artificial intelligence, weapons, and more.
  • User Interface Programmer
    Main UI programmer responsible for HUD elements, menus, and on-screen prompts.
  • Tool Development
    Assisted in developing tools to aid designers in creating and balancing levels, in-game entities, and weapons.
  • Asset Conversion
    Fronted the conversion of numerous legacy assets for use with modern software and rendering APIs.
  • Team Communication
    Worked closely with engineers, designers, and artists to fine-tune various gameplay related systems.

Super Chopper

Tags: C++ Lead Programmer Webfoot Games, Inc

  • Lead Programmer
    Responsible for the development of overall systems, gameplay elements and mechanics, bug-fixes, controls, artificial intelligence, weapon mechanics, cutscenes, and more.
  • User Interface Programmer
    Main UI programmer responsible for accurately displaying game-critical information to the user such as weapon selection, ammo count, altitude and roll, enemy counts, fuel, and more.
  • Game Design Assistance
    Assisted in the design and balancing process for levels and enemies.
  • Particle Effects Artist
    Designed and programmed a plethora of particle effects seen throughout the game such as explosions, missile trails, weather, and more.
  • Tool Development
    Aided in the development and maintenance of level editing tools for level designers and end-users.
  • Team Communication
    Communicated with artists, designers, and engineers to implement new features and functionality for both gameplay-related systems and designer-related tools.