Lead Gameplay Programmer Responsible for engineering gameplay-related systems such as physics, controls and movement, artificial intelligence, weapons, and more.
User Interface Programmer Main UI programmer responsible for HUD elements, menus, and on-screen prompts.
Tool Development Assisted in developing tools to aid designers in creating and balancing levels, in-game entities, and weapons.
Asset Conversion Fronted the conversion of numerous legacy assets for use with modern software and rendering APIs.
Team Communication Worked closely with engineers, designers, and artists to fine-tune various gameplay related systems.
Super Chopper
Tags:
C++Lead ProgrammerWebfoot Games, Inc
Lead Programmer Responsible for the development of overall systems, gameplay elements and mechanics, bug-fixes, controls, artificial intelligence, weapon mechanics, cutscenes, and more.
User Interface Programmer Main UI programmer responsible for accurately displaying game-critical information to the user such as weapon selection, ammo count, altitude and roll, enemy counts, fuel, and more.
Game Design Assistance Assisted in the design and balancing process for levels and enemies.
Particle Effects Artist Designed and programmed a plethora of particle effects seen throughout the game such as explosions, missile trails, weather, and more.
Tool Development Aided in the development and maintenance of level editing tools for level designers and end-users.
Team Communication Communicated with artists, designers, and engineers to implement new features and functionality for both gameplay-related systems and designer-related tools.